top of page

Prototyping

Problem

 

In order to better visualize the product designed in terms of usage or style, it's important to be able to prototype so as to test them. This prototyping can be both physical and digital. For the physical part, it can be entirely handmade or computer assisted with rapid prototyping. But in order to reduce the time and cost study, it becomes more and more interesting to look at digital prototyping, and more specifically the world of virtual reality.


 

 

Autumn 2013 - Autumn 2015

This video shows succinctly what it's possible to do with the coding The view is divided into two parts because there are two pictures through the Oculus Rift glasses, one for the left eye and the other one for the right eye.

Virtual Reality

To simulate the use of an assembly station, the prototype was made digitally through Virtools software and modified hardware: Oculus Rift glasses and Hydra controllers. So, the user can transcribe his gestures of the real world into the virtual world (using joysticks) and view (with the glasses). See video below.

This car body is the Prototype Peugeot 905 of Le Mans at 1/10 scale. It made by fiberglass. It permits to implement all the necessary technics, by exemple the mold preparation, the final part polishing, the application of the gel coat and the fiber. 

Car body 

For a project identified in this section, we had to make a full scale model to test the use of the product during user tests.

Kitchen appliance

Figurin

For a precise prototyping, I used rapid prototyping with a preliminary study on software on Mayka and machining on Charlyrobot.

To represent the shapes and proportions of a toaster, it was prototyped at full scale with Labelite foam and rigid cardboard.

Toaster

Pierre Da Rold

Mechanical and Ergonomics Engineer
bottom of page